Little Fighter2 §ïÀÉ»¡©úBasic Info

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½Ð¥ý¤U¸ü§ïDataªº¤u¨ã(eg. lf2 data editor, lf2 data changer)¡A¦w¸Ë«á¦A±N¤pªB¤Í¥Ø¿ý©³¤Uªº*.dat¶}°_¨Ó
´N¥i¥H¶}©l¨É¨ü­×§ïªº¼Ö½ì¤F¡C
Chapter 1 -- ¤Hª«ªº°ò¥»ÄÝ©Ê
<bmp_begin>
name: Davis¤H¦W
head: sprite\sys\davis_f.bmp¤jÀY·Ó¦ì¸m
small: sprite\sys\davis_s.bmp¯à¶q´Î¤H·Ó¦ì¸m
file(0-69): sprite\sys\davis_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\davis_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\davis_2.bmp w: 79 h: 79 row: 10 col: 7
w: 79--->¨C¤@®æªº¼e«×
h: 79--->¨C¤@®æªº°ª«×
row: 10 col: 7 ¨º¤@±i¹ÏÁ`¦@¦³´X¦æ´X¦C
row: 10¦@¦³´X¦æ
col: 7¦@¦³´X¦C
rowing_height :ºu³t«×
walking_frame :¨«³t«×
running_frame_rate :¶]³t«×
walking_speed :¨B¦æ³t«×
walking_speedz :¨B¦æ®É¦Vz-axis²¾°Êªº³t«×
running_speed :¶]³t«×
running_speedz :¶]®É¦Vz-axis²¾°Êªº³t«×
heavy_walking_speed :®³­«ª«ªº¨B¦æ³t«×
heavy_walking_speedz:®³­«ª«®É¦Vz-axis¨B¦æªº³t«×
heavy_running_speed :®³­«ª«ªº¶]³t«×
heavy_running_speedz:®³­«ª«®É¦Vz-axis¶]ªº³t«×
jump_height :¸õªº°ª«×
jump_distance :¸õªº¶ZÂ÷
jump_distancez :¸õ®É¦Vz-axis¸õªº¶ZÂ÷
dash_height :½Ä¸õªº°ª«×
dash_distance :½Ä¸õªº¶ZÂ÷
dash_distancez :½Ä¸õ®É¦Vz-axis½Ä¸õªº¶ZÂ÷
rowing_distance :ºuªº¶ZÂ÷
<bmp_end>

µù¡Gx-zxis = ¾î¦V®y¼Ð¶b¡Ay-axis = Áa¦V®y¼Ð¶b¡Az-axis = ««ª½®y¼Ð¶b¡Arow¬O¾îªº¡Acol¬Oª½ªº¡C

­Y·Q§ï§ðÀ»¤O¡A§âinjury §ó§ï§Y¥i

Chapter 2 -- ¤Hª«ªº©Û¦¡
§ädavisªº72¸¹§@¨Ò¤l
<frame> 72 super_punch
pic: 8 state: 3 wait: 2 next: 73 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0
hit_j: 0
itr:
kind: 0 x: 40 y: 5 w: 35 h: 45 dvx: 3 dvy: -10 fall: 70 arest: 15 bdefend: 60 injury: 40
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 35 h: 66
bdy_end:
<frame_end>

<frame>=°Ê§@¶}©l
72 super_punch=¸¹½X©M¦W
pic: 8 =¹Ï
state:
3=ª¬ªp
0=¯¸
7=¨¾½d
1700=+hp
¦æ=1
¨«=2
18=¤õ
15,13=¦B
1280=Áô§Î
wait: 2 =°±¹y®É¶¡
next: 73 =¤U¤@­Ó°Ê§@¬O
dvx: 0 =¦V«e«á¦æ¦h¤Ö
dvy: 0=¦V¤Ñ,¦a¦æ¦h¤Ö
dvz: 0=¦V¤W¤U¦æ¦h¤Ö
centerx: 28 centerx¬O¥H­þ¤@ÂI§@¬°¤Hª«ªº¤¤¥¡
centery: 79 ¬O¥H­þ¤@ÂI§@¬°¤Hª«ªº§C³¡(¸}ªº¦ì¸m)
-------------------------------------------------------------------------------------------------
hit_a: «ö§ðÀ»®É , ¤U¤@­Óframe ¬O¤°»ò? hit_d: «ö¨¾½Ã®É , ¤U¤@­Óframe ¬O¤°»ò?
hit_j: «ö¸õ®É , ¤U¤@­Óframe ¬O¤°»ò? hit_Ua: «öD^A®É , ¤U¤@­Óframe ¬O¤°»ò?
hit_Fj: «öD>J®É , ¤U¤@­Óframe ¬O¤°»ò? hit_Uj: «öD^J®É , ¤U¤@­Óframe ¬O¤°»ò?
hit_Fa: «öD>A®É , ¤U¤@­Óframe ¬O¤°»ò? hit_ja: «öDJA®É , ¤U¤@­Óframe ¬O¤°»ò?
hit_Da: «öDvA®É , ¤U¤@­Óframe ¬O¤°»ò? hit_Dj: «öDvJ®É , ¤U¤@­Óframe ¬O¤°»ò?
-------------------------------------------------------------------------------------------------

¤@¦¸¥´¤@°ï¤H
itr:
kind: 0 x: 25 y: 29 w: 51 h: 40 dvx: 9 dvy: -9 fall: 70 vrest: 15 bdefend: 60
injury: ?
itr_end:

Åܨ­
mark          henry
state: 8032 state: 8004
monk         rudolf
state: 8035 state: 8005
jack            louis
state: 8033 state: 8006
sorcerer      firen
state: 8034 state: 8007
bandit         freeze
state: 8030 state: 8008
hunter         firzen
state: 8031 state: 8051
jan              dennis
state: 8036 state: 8009
louisEX     woody
state: 9995 state: 8010
deep           davis
state: 8001 state: 8011
john           bat
state: 8002 state: 8038
julian         justin
state: 8052 state: 8039
knight
state: 8037
µ¥«Ý¤¤&½Õ¦ì¤l
1. state: 301 next: ¼g2¸¹½X
2. state: 301 next: ¼g1¸¹½X


itr:=§ðÀ»ªº¶}©l
kind: 0 =¯S®í¯S§Þ,10 «Yhenry ªº§j²Ã®ÄªG,16 «Yµ²¦B
itr:­Èªºkind:¦pªG¬O9
ªí¥Ü¥´¤¤¼Ä¤H«á¥ß§Y¦Û¤vHPÅܬ°¹s
(Johnªº¨¾Å@¸n´N¬O¨Ï¥Î³o­Ó¤èªk¡A¥´¤¤¼Ä¤H«á®ø¥¢)
bdy:­Èªºkind:¥i¥H¼g¦¨10**
«á­±ªº**¸¹¬Oframe¸¹½X
¥\¥Î¬O¦b©ó·í³Q"®±À»"§ðÀ»®É¸õ¨ì­þ­Óframe
¨Ò¦p·Q­n³Q§ðÀ»®É¸õ¨ì<frame> 1
´N¿é¤J1001
·Q­n³Q§ðÀ»®É¸õ¨ì<frame> 10
´N¿é¤J1010
x: 40 ,w: 35=§ðÀ»«e~«áªº¶ZÂ÷
y: 5 ,h: 45 §ðÀ»¤W~¤Uªº¶ZÂ÷
dvx: 3 =¥´¤¤«á¼u«á¦h¤Ö
dvy: -10=¥´¤¤«á¼u°ª¦h¤Ö
fall: 70 =³lªº¾÷·|
fall¬O0¼Ä¤H¥u°Ê¤@¤U
fall¬O25¥´¨â¤U¼Ä¤H´N·w
fall¬O70¥²©w­Ë¦a¦ý¬O¹ïªÅ§Þ¦³¥i¯à¥i¥H½¨­
fall¬O60¥´¤@¤U¨S¨Æ¥´²Ä¤G¤U´N­Ë¦a
bdefend: 60 bdefend¬OÃzÀÉ¥i¯à,©Mfall®t¤£¦h
bdefend: ¦b50¥H¤U³£¬O¥´¥|¤UÃzÀÉ
bdefend: ¦b60¥H¤W´N¤@¦¸´NÃzÀÉ
vrest: 15 ¤£¸Ô
injury: 40 §ðÀ»¤O
itr_end:=§ðÀ»ªºµ²§ô
¦binjury«á­±¥[¤W¥H¤Uªºcode·|¦³¯S®Ä
effect: 0 ®±À»
effect: 1 §Q¾¹§ðÀ»
effect: 2 µÛ¤õ
effect: 3 µ²¦B
effect: 4 ¬ï¹L¼Ä¤H(­øª¾«Y­ø«Yheal¥Î¬[­ù?)
effect: 5 ©Î¥H¤W (ÉN®ÄªG, ¥´¤¤¤H³£­ø·|¥XÁn)
effect: 20 ©w¨­¤õ

bdy:=¨­Åé¶}©l
kind: 0 ¯S®í¯S§Þ
x: 26 w: 35 =¨ü§ðÀ»«e~«áªº¶ZÂ÷
y: 12 h: 66=¨ü§ðÀ»¤W~¤Uªº¶ZÂ÷
bdy_end:=¨­Åéµ²§ô

mp: mp¥Î¶q

Án­µ¥u­n¦b¬Y¤@¦æ¥[¤W sound: data\xxx.wav «K¦æ¤F(¦bdata¦³)

¦bframeùØ¥[¤J
opoint:
kind: ? x: ? y: ? action: ? dvx: ? dvy: ? oid: ? facing: ?
opoint_end:
x: ¦Py: ¬J?¥Nªíobject ¥X²{¬J®y¼Ð
action ¥Nªíª«¥óªºframe
dvx ¥NªíÊ\·|¦V?¶ZÂ÷²¾°Ê
¥[¤W­t¸¹object ´N·|¥Ñ?¶ZÂ÷¶}©l²¾°Ê¦V®y¼Ð.
dvy ¥Nªíobject ¤§¤É°ª©Î¤U­°,
¼Æ­È¶V°ª,¦V¤U¤§³t«×¶V§Ö.
¥[¤W­t¸¹«h·|¦V¤W¤É.
oid ¬Oobject¤§id,
½Ð°Ñ¦Òlf2 data\¤¤ªºdata.txt.
facing ¥Nªí­±¦V¤è¦V©M¥X¦h¤Ö
¼È®É¥uª¾0 «Y¥¿¤è¦V,1 «Y¬Û¤Ï,
¦p¥Õ¦âÀs±²«h¬O1 ¤~·|¦V«e²¾°Ê.

X¬O¥Ñ­þ¤@ÂI¶}©lªºX-axis point
Y¬O¥Ñ­þ¤@ÂI¶}©lªºY-axis point
W¬O¥Ñx,y,¶}©lªºªø
H¬O¥Ñx,y,¶}©lªº°ª
§ä¤@´T¹Ï¹ï¤@¹ïframe«K¥i¥H²M·¡©ú¥Õ
-------------------------------------------------------------------------------
Áô¨­³N
next: 1280
-------------------------------------------------------------------------------
ªvÀø¦Û¤v
opoint:
kind: 1 x: 40 y: 39 action: 40 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
-------------------------------------------------------------------------------
¨¾Å@¸n
opoint:
kind: 1 x: 73 y: 40 action: 60 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
-------------------------------------------------------------------------------
ªvÀø²y
opoint:
kind: 1 x: 78 y: 36 action: 50 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
-------------------------------------------------------------------------------
´cÅ]ªº¼f§P
opoint:
kind: 1 x: 44 y: 14 action: 50 dvx: 0 dvy: -10 oid: 220 facing: 0
opoint_end:
-------------------------------------------------------------------------------
¤Ñ¨Ïªº¯¬ºÖ
opoint:
kind: 1 x: 44 y: 14 action: 50 dvx: 0 dvy: -10 oid: 219 facing: 0
opoint_end:
-------------------------------------------------------------------------------
Woody®ð¥\ªi
¤W­¸
opoint:
kind: 1 x: 80 y: 46 action: 80 dvx: 0 dvy: 0 oid: 206 facing: 40
opoint_end:
¤U­¸
opoint:
kind: 1 x: 83 y: 44 action: 0 dvx: 0 dvy: 0 oid: 206 facing: 30
opoint_end:
-------------------------------------------------------------------------------
Dennis®ð¥\ªi
«e­¸
opoint:
kind: 1 x: 95 y: 44 action: 0 dvx: 0 dvy: 0 oid: 205 facing: 0
opoint_end:
¤W­¸
opoint:
kind: 1 x: 95 y: 47 action: 60 dvx: 0 dvy: 0 oid: 205 facing: 0
opoint_end:
¤U­¸
opoint:
kind: 1 x: 95 y: 43 action: 50 dvx: 0 dvy: 0 oid: 205 facing: 0
opoint_end:
-------------------------------------------------------------------------------
davis®ð¥\ªi
«e­¸
opoint:
kind: 1 x: 90 y: 43 action: 0 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
¤W­¸
opoint:
kind: 1 x: 90 y: 40 action: 60 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
¤U­¸
opoint:
kind: 1 x: 90 y: 40 action: 50 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
-------------------------------------------------------------------------------
½¿½»
opoint:
kind: 1 x: 40 y: 29 action: 50 dvx: 0 dvy: 0 oid: 225 facing: 0
opoint_end:
-------------------------------------------------------------------------------
¹p®g
«eÀY
opoint:
kind: 1 x: 150 y: 29 action: 0 dvx: 0 dvy: 0 oid: 224 facing: 0
opoint_end:
«áÀY
opoint:
kind: 1 x: 150 y: 29 action: 2 dvx: 0 dvy: 0 oid: 224 facing: 0
opoint_end:
-------------------------------------------------------------------------------
ª¢¦B¯¥
«eÀY
opoint:
kind: 1 x: 128 y: 42 action: 0 dvx: 0 dvy: 0 oid: 223 facing: 0
opoint_end:
«áÀY
opoint:
kind: 1 x: 150 y: 42 action: 2 dvx: 0 dvy: 0 oid: 223 facing: 0
opoint_end:
-------------------------------------------------------------------------------
¶W¯Å¤j¬¶
opoint:
kind: 1 x: 90 y: 50 action: 0 dvx: 15 dvy: 0 oid: 229 facing: 0
opoint_end:
-------------------------------------------------------------------------------
³sÀô­«¯¥
opoint:
kind: 1 x: 60 y: 50 action: 100 dvx: 15 dvy: 0 oid: 228 facing: 0
opoint_end:
--------------------------------------------------------------------------------
°lÂܪi
opoint:
kind: 1 x: 88 y: 42 action: 0 dvx: 0 dvy: 0 oid: 215 facing: 0
opoint_end:
-----------------------------------------------------------------------------
®ð±Û±Ù
opoint:
kind: 1 x: 18 y: 26 action: 40 dvx: 0 dvy: 0 oid: 214 facing: 0
opoint_end:
-----------------------------------------------------------------------------
Jack®ð¥\
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 216 facing: 0
opoint_end:
-------------------------------------------------------------------------
justin®ð¥\ªi
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 226 facing: 0
opoint_end:
-------------------------------------------------------------------------
¬ïªÅ¥Ú
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 0
opoint_end:
-------------------------------------------------------------------------
¤}½b
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 201 facing: 0
opoint_end:
-------------------------------------------------------------------------
­¸Ãð
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 202 facing: 0
opoint_end:
-------------------------------------------------------------------------
¯}ªÅ±Ù
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 203 facing: 0
opoint_end:
-------------------------------------------------------------------------
John®ð¥\ªi
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
---------------------------------------------------------------------------------------
¤À¨­:
opoint:
kind: 1 x: 40 y: 79 action: 0 dvx: 0 dvy: 0 oid: ¤Hª«ªºID facing: ¦h¤Ö¤H0
opoint_end:
--------------------------------------------------------------------------------------
¥Õ¦âÀs±²
opoint:
kind: 1 x: 33 y: 71 action: 150 dvx: 0 dvy: 0 oid: 212 facing: 1
opoint_end:
------------------------------------------------------------------------------
¤jÅF¬µ
opoint:
kind: 1 x: 48 y: 81 action: 109 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
---------------------------------------------------------------------------
¦BÁ÷®±
opoint:
kind: 1 x: 105 y: 77 action: 100 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
-----------------------------------------------------------------------------
»ñ°Ä®i¯Í
opoint:
kind: 1 x: 73 y: 44 action: 50 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
&
opoint:
kind: 1 x: 73 y: 44 action: 50 dvx: 0 dvy: 0 oid: 204 facing: 1
opoint_end:
---------------------------------------------------------------------------
¦B­áªi
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 0
opoint_end:
--------------------------------------------------------------------------
»¨¤õ²y
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
--------------------------------------------------------------------------
¦aªO¤õµK
opoint:
kind: 1 x: 80 y: 46 action: 50 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
--------------------------------------------------------------------------
¤õµK¼u
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 210 facing: 0
opoint_end:
-------------------------------------------------------------------------------
¬o¹k¤Ñ­°
opoint:
kind: 1 x: 38 y: 3 action: 70 dvx: 0 dvy: 0 oid: 221 facing: 1
opoint_end:
opoint:
kind: 1 x: 38 y: -9 action: 50 dvx: 0 dvy: -7 oid: 221 facing: 0
opoint_end:
----------------------------------------------------------------------------------
¤É¤Ñ¤jÅF¬µ
opoint:
kind: 1 x: 48 y: 81 action: 109 dvx: 0 dvy: -30 oid: 211 facing: 1
opoint_end:
----------------------------------------------------------------------------------
¤É¤Ñ¥Õ¦âÀs±²
opoint:
kind: 1 x: 33 y: 71 action: 150 dvx: 0 dvy: -30 oid: 212 facing: 1
opoint_end:
------------------------------------------------------------------------------------------
¥´¥þ³¡¤H
itr:
kind: 0 x: -7777 y: 64 w: 10101 h: 45 dvx: -5 dvy: -44 fall: 1070 vrest:300
bdefend: 116 injury: ? zwidth: 1887 effect: ?
itr_end:
--------------------------------------------------------------------------------------------


<frame> 0 standing
pic: 0 state: 0 wait: 4 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Fj: 273 hit_Uj: 250 hit_Dj: 260 hit_ja: 295 hit_Ua: 300
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
pic: «YÃä´T¹Ï,xxx_0(¦pbandit_0)¥ª¤W¨¤²Ä1±i¹Ï¬O0
state: «Y«ü¨Ì®a°µºò«§
1700«Y¦^´_¡A3«Y§ðÀ»¤¤¡A7«Y¨¾¿m
wpoint: weapon point¡A¥óªZ¾¹o¬J©ñªk
hit_Da, hit_Ua, hit_Dj, hit_Uj, hit_Fa, hit_Fj, hit_jaµ¥µ¥¬ODvA, D^A, DvJ, D^J, D>A, D>J, DJA®É¸õ
¥h­þ¤@­ÓFrame¡C

<frame> 285 explosion
pic: 175 state: 3 wait: 1 next: 286 dvx: 0 dvy: 0 centerx: 43
centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 4300
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>

¨ä¤¤ªº mp: 4300
«á­±¥½¤T¦ì¼Æ¦r¬O¯Ó¥ÎªºMP¶q
«e­±ªº¬O¯Ó¥ÎªºHP
¦pªG¬O9¡Aªí¥Ü¦©90HP/500HP
¦pªG¬O40¡A¦©400HP/500HP

itr:
kind:1 x:40 y:4 w:32 h:44 dvx:7 dvy:-13 fall:70 arest:15 bdefend:60
injury:70
itr_end:
§ðÀ»(Âл\½d³ò)¡Abdfend §Ú·Q«Ybreak defend ¨ö~
fall ·|«Y¶^¸¨¦a¦³´X­«¡A¦p¡G70´N¤@©w¶^¸¨¦a¡A0´N¥i¥H¸õµf°_
injury: §ðÀ»¤O
kind:
0:´¶³q§ðÀ»
2:·Ç³Æ§ðÀ»
10,11¡GÅ]¤ý¤§¼Ö³¹



¥[­Ózwidth: -xxx(§AÄÁ·N)©M x: -184 y: -37 «Y¥i¥H°µ¨ì¥þ¤è¦ì§ðÀ»
§Y«Y ____________
/ /
/°Ï°ì /
/____________/
ËÝ«Y©O­Ó°Ï°ì¤ºªº¤H´N·|³Q§ðÀ»¨ì°Õ!(§O¤H¸õªº®É­Ô³£§ðÀ»)

¨Ò: itr:
kind: 0 x: -184 y: -37 w: 68 h: 27 fall: 70 arest: 10 bdefend: 60 injury: 50
zwidth: 100
itr_end:

À³¸Ó«YËݰÕ......¦p¦³¿ù»~,½Ð¸É¥R

opoint:
kind:1 x:42 y:51 action:0 dvx:0 dvy:0 oid:210 facing:0
opoint_end:

object point
oid: «ü¥Î«§object
dvx: ¦Pdvy «Y«ü±N·|²¾°Êo¬J¶ZÂ÷
facing: «Y«ü¦³´X¦h­Ó·|¥X²{
0: ¦V«e
1: ¦V«á
20:¨â­Ó
50:¤­­Ó

action: ­Óobject ¤J­±²Ä´X­Óframe


bdy:
kind: 0 x:21 y:18 w:43 h:43
bdy_end:
¨­Åéo¬J½d³ò

ª«¥ó¥Î:
kind:
8:ªvÀø
---------------------------------------------
¥[©R©M¦º«áªº±Ã¤ã

§â¥ô¦ó¤Hª«
230Frame©M231Frame
ªºstate: 14³£§ï¦¨state: 1700
---------------------------------------------
Davis_Ball©¹¤W­¸©M©¹¤U­¸¬O«ç»ò§Ëªº

¦b­¸¦æ¼v®æ«á­±¥[¤J hit_j: 49·|©¹¤W­¸
¥[¤J hit_j: 51«h·|©¹¤U­¸
-----------------------------------------------------------------------
­×§ï®ð¥\ªi¼Æ¶q

¤@¦¸­ÓµoN­Ó¤õ²y (¥HFiren§@¬°¨Ò¤l)
²¾¨ì<frame> 238 ball1
§ä´Mwpoint:
kind: 1 x: 68 y: 44 action: 0 dvx: 0 dvy: 0 oid: 210 facing: 0
opoint_end:
§ï¦¨wpoint:
kind: 1 x: 68 y: 44 action: 0 dvx: 0 dvy: 0 oid: 210 facing: ¼g¼Æ¶q0
wpoint_end:
ps.­n´X­Ó¼g´X­Ó
¼gª±¼Æ¶q«á¤@©w­n¥[­Ó¹s
-----------------------------------------------------------------------
¥ô¦ó¸òÂܬ¶ªº°µªk

§â«á­±hit_a: 0µ¥µ¥§ï¬°hit_a: 7 hit_d: 4 hit_j: 0 hit_Fa: 1·|¸òÂÜ
¦ý¬O­n§âdvx§ï¬°0¤£µM¤£·|¸òÂÜ
--------------------------------------------------------------------------------------------
¦º¤H¦V«e¨«

<frame> 230 lying
pic: 34 state: 14 wait: 30 next: 219 dvx: 2 dvy: 0 dvz: 0 centerx: 38 centery: 73
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 71 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 231 lying
pic: 44 state: 14 wait: 30 next: 219 dvx: 2 dvy: 0 dvz: 0 centerx: 39 centery: 75
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 62 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
---------------------------------------------------------------------------------------------
¦º¤F«á´Nª½½Ä¤W¤Ñ

<frame> 230 lying
pic: 34 state: 14 wait: 30 next: 219 dvx: 2 dvy: -3 dvz: 0 centerx: 38 centery: 73
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 71 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 231 lying
pic: 44 state: 14 wait: 30 next: 219 dvx: 2 dvy: -3 dvz: 0 centerx: 39 centery: 75
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 62 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
---------------------------------------------------------------------------------------------
¥Ã»·¤£­Ë»P¦º«áªº±Ã¤ã¥[±jª©

§â230.231ªºstate:
§ï¦¨500
--------------------------------
³·ªá¤À­¸»P¦º«áªº±Ã¤ã

§â230.231ªºstate:
§ï¦¨13
-----------------------------
¤H¦×¿N¯Nªº±Ã¤ã

§â230.231ªºstate:
§ï¦¨18
---------------------------------------------------------------------------------------------
¦º¤Hªº³ø¤³
±µªñ¦º¤H©Î©ü­Ëªº¤H·|­¸°_¨Ó

<frame> 230 lying
pic: 34 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 centerx: 39 centery: 72 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -34 y: -71 w: 142 h: 220 vrest: 1 injury: 10 zwidth: 76
itr_end:
itr:
kind: 10 x: -97 y: -58 w: 258 h: 207 vrest: 1 injury: 10 zwidth: 55
itr_end:
itr:
kind: 10 x: -126 y: -40 w: 318 h: 189 vrest: 1 injury: 10 zwidth: 34
itr_end:
itr:
kind: 11 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 10 zwidth: 76
itr_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>
<frame> 231 lying
pic: 44 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -34 y: -71 w: 142 h: 220 vrest: 1 injury: 10 zwidth: 76
itr_end:
itr:
kind: 10 x: -97 y: -58 w: 258 h: 207 vrest: 1 injury: 10 zwidth: 55
itr_end:
itr:
kind: 10 x: -126 y: -40 w: 318 h: 189 vrest: 1 injury: 10 zwidth: 34
itr_end:
itr:
kind: 11 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 10 zwidth: 76
itr_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>
-----------------------------------------------------------------------------------------------
°­¨Ó°Q©R

§â¥ô¦ó¤Hª«
230Frame©M231Frame
ªºstate: 14³£§ï¦¨state: 400
¦b¦s¦¨datÀÉ
©ü­Ë©Î¦º«á·|¤@ª½¸òµÛ±þ¥Lªº¤H
¥i¥H¶Çµ¹§O¤H
-----------------------------------------
ª½±µÀþ¶¡²¾°Ê¨ì¼Ä¤H«e¤è©Î¦P¶¤«e¤èªº¤èªk

§âstate§ï¦¨400¡A·|ª½±µ²¾¨ì¼Ä¤H®ÇÃä
§ï¦¨401¡A·|ª½±µ²¾¨ì¦P¶¤®ÇÃä
-----------------------------------------
¦º¤H·|¨«¸ô

¦b230©M231¥[¤W
pic: 1 state: 0 wait: 6 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a:
0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
-----------------------------------------------------------------------------------------------
§ì¤H¤èªk

itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 120 120 caughtact: 130 130
itr_end:
Chapter 3 -- ÂôÃöªº½s¿è(stage.dat)
<stage> id: 30 #stage 4-1
<phase> bound: 900
id: 300 hp: 100 act: 40 x: 1000 y: 0 reserve: 8
id: 300 hp: 100 act: 40 x: 1100 y: 0 reserve: 8
id: 300 hp: 500 act: 60 x: 900 y: 0 reserve: 3
id: 300 hp: 400 act: 0 x: 1300 y: 0 reserve: 3
id: 3000 hp: 50 times: 1 ratio: 2
id: 34 hp: 100
id: 34 hp: 100 times: 1 ratio: .5
<phase_end>
<stage_end>
<stage> Ãö¥d¶}©l
id: 30 Ãö¥dªº½s¸¹
<phase> ¬q¸¨¶}©l
bound: 900 ¥i¦æ¨«½d³ò
id: 300 hp: 100 act: 40 x: 1000 y: 0 reserve: 8
id: 300 ¤Hª«©Îª«¥ó½s¸¹¡A300¬O¤H½è¡A3000¬OHunter©Î¬OBandit¡A1000¬OÀH¾÷¤@­Ó¥D­n¨¤¦â¡A¨ä¾l½Ð°Ñ¦Òdeep_chop.dat
hp: 100 ¤Hª«HP
act: 40 ¸Ó¤Hª«©Îª«¥óªº²Ä´X­Óframe 60¬Ojan 40¬Obandit 0¬Omonk 30¬Osorcerer 10¬Omark 20¬Ojack
50¬Ohunter
x:1000,y:0 ¥X²{®y¼Ð
reserve: 8 ´_¬¡¾÷·|
times: 1 ¥X²{¦¸¼Æ
ratio: 2 ¤H¼Æ=2*§Ú¤è¤H¼Æ
¦pªG§Ú¤è¦³¤K­Ó¤H¡Aratio: 2 ¡A±N·|¥X²{16¤H
<boss> «ü³o¬OÀY¥Ø
<soldier> ¦pªGÀY¥Ø¨S¥þ¦º¡AÁÙ·|¦A¶]¥X¨Ó
¥´¦º«á·|Åܧڭ̣x¤Hjoin: xxx
xxx©R


Chapter 3.2 -- ¹D¨ã/©Û¦¡»PÀɦW°t¦Xªí
data\template.dat Template id:0  ---------------id½d³ò¬°30~49
data\bandit.dat  Bandit id:30 ¡@
data\hunter.dat  Hunter id:31 ¡@
data\mank.dat  Mark id:32 ¡@
data\jack.dat  Jack id:33 ¡@
data\sorcerer.dat  Sorcerer id:34 ¡@
data\monk.dat  Monk id:35 ¡@
data\jan.dat Jan id:36 ¡@
data\bat.dat  Bat id:38 ¡@
data\justin.dat  Justin id:39 ¡@
data\knight.dat  Knight id:37 ¡@
data\deep.dat  Deep id:1 ---------------id¬°1~29
data\john.dat  John id:2 ¡@
data\henry.dat  Henry id:4 ¡@
data\rudolf.dat  Rudolf id:5 ¡@
data\louis.dat  Louis id:6 ¡@
data\firen.dat  Firen id:7 ¡@
data\freeze.dat  Freeze id:8 ¡@
data\dennis.dat  Dennis id:9 ¡@
data\woody.dat  Woody id:10 ¡@
data\davis.dat  Davis id:11 ¡@
data\louisEX.dat  LouisEX id:50 --------------id¬°50~99
data\firzen.dat  Firzen id:51 ¡@
data\julian.dat  Julian id:52 ¡@

data\weapon0.dat   ¤ì´Î type: 1 id:100
data\weapon1.dat   ¥ÛÀY type: 2 id:150
data\weapon2.dat   ÅI¤M type: 1 id:101
data\weapon3.dat   ¤ì½c type: 2 id:151
data\weapon4.dat   ¤p¤M type: 1 id:120
data\weapon5.dat  ´Î²y type: 4 id:121
data\weapon6.dat   ¤û¥¤ type: 6 id:122
data\weapon8.dat   °à°s type: 6 id:123
data\weapon9.dat   ¦^¤O¼Ð type: 1 id:124
data\weapon10.dat   Louis¤â¸}²¯¥Ò type: 2 id:217
data\weapon11.dat   Louis¸y³¡²¯¥Ò type: 2 id:218
data\criminal.dat   ¤H½è type: 5 id:300

data\deep_ball.dat  Deepªº¯}ªÅ±Ù type: 3 id:203
data\john_ball.dat  Johnªº®ð¥\ªi type: 3 id:200
data\john_biscuit.dat  Johnªº®ð±Û±Ù type: 3 id:214
data\henry_arrow1.dat  Henryªº¤}½b(´¶³q) type: 1 id:201
data\henry_arrow2.dat  Henryªº¤}½b(¬ïªÅ¥Ú) type: 3 id:208
data\henry_wind.dat  Henryªº­°Às´x type: 3 id:204
data\rudolf_weapon.dat  Rudolfªº­¸Ãð type: 1 id:202
data\firen_ball.dat  Firenªº¤õµK¼u type: 3 id:210
data\firen_flame.dat  Firenªº¤õµK type: 3 id:211
data\firzen_ball.dat  Firzenªºª¢¦B¯¥ type: 3 id:223
data\freeze_ball.dat  Freezeªº§N­áªi type: 3 id:209
data\freeze_column.dat  Freezeªº¦BÁ÷®± type: 3 id:212
data\weapon7.dat  Freezeªº¦B¼C type: 1 id:213
data\dennis_ball.dat  Dennisªº®ð¥\ªi type: 3 id:205
data\dennis_chase.dat  Dennisªº°lÂܪi type: 3 id:215
data\woody_ball.dat  Woodyªº®ð¥\ªi type: 3 id:206
data\davis_ball.dat  Davisªº®ð¥\ªi type: 3 id:207
data\jack_ball.dat  Jackªº®ð¥\ªi type: 3 id:216
data\jan_chaseh.dat  Jan¤Ñ¨Ïªº¯¬ºÖ type: 3 id:219
data\jan_chase.dat  Jan´cÅ]ªº¼f§P type: 3 id:220
data\firzen_chasef.dat  Firzenµo®gªº¤õ²y type: 3 id:221
data\firzen_chasei.dat  Firzenµo®gªº¦B²y type: 3 id:222
data\justin_ball.dat  Justinªº®ð¥\ªi type: 3 id:226
data\bat_ball.dat  Batªº¹p®g type: 3 id:224
data\bat_chase.dat  Batªº½¿½» type: 3 id:225
data\julian_ball.dat Julianªº³sÀô­«¯¥ type: 3 id:228
data\julian_ball2.dat Julianªº¶W¯Å¬µ¼u type: 3 id:229

data\criminal.dat ¤H½è type: 5 id:300
¡@ ¡@ ¡@ ¡@
data\etc.dat  ¹q¸£«ü¥O type: 5 id:998
data\broken_weapon.dat ¯}Äꪫ¥ó type: 5 id:999


·Q¥[¹D¨ã´N¦b¹D¨ãÄæ¥[¤W id: [«ØÄ³100~199¤§¶¡¤~·|¸¨¤U] type: 1 file: data\¹D¨ã¦W.dat